![]() ![]() The game feels more tense, engaging, and fun as a result of these changes going in. No doubt some aspects of this balance pass will prove controversial but the feedback we received from our in-house and external testers has been extremely positive. A handful of these are outright bug fixes but the bulk are actually subtle enhancements that really improve the feel and flow of combat and character progression, making your tactical/strategic decisions more important and your characters more responsive. Based on your feedback and that of a crack squad of our inhouse QA and design specialists, we decided to pursue a major combat balance pass as a part of this patch. As I hinted at in yesterday's post, there's a whole other portion of the upcoming patch I haven't even touched on yet.
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